World of Warcraft: Forever launches on 4 November 2026, and its first raids open on 9 December. The guilds that raid on that date are being assembled now, weeks before anybody can log in. That is an unusual position to recruit from: there are no realms to search, no armory to check, no logs to read, and no characters to look at.
Raidify's guild finder is live and lists Forever guilds today. This page is about how to use it for a game nobody has played yet, and — just as importantly — what it cannot tell you about one.
At the Deep Dive panel on 13 September, Blizzard confirmed Forever is realmless: everybody shares one world, and instead of picking a server you pick a gameplay style. There are four — Normal, PvP and Roleplaying at launch, with Hardcore arriving afterwards. Blizzard has not dated Hardcore, so a guild forming for it is forming for something that will not exist on 4 November.
This changes what "where do you play" means, and it is a harder wall than a realm rather than a softer one. In Classic Era or TBC Anniversary, a guild and a player have to share a realm or they cannot play together. In Forever they have to share a ruleset: Blizzard has said plainly that cross-ruleset grouping is not supported, so you party, run dungeons and raid only with people who chose the same one. A realm at least had paid transfers. This does not.
So the finder treats the ruleset the way it treats a realm: a hard filter, chosen first. A guild says which ruleset it plays; a player searching says which they want; nothing that does not match is shown. Raid style and raid times stay preferences — they rank what you see rather than hiding things from you, because a guild that raids an hour later than you would like is still worth reading about.
Hardcore here means Forever's ruleset, not Classic Hardcore. They are two different games that share a word. A guild listed under Forever's Hardcore ruleset is playing Forever with permanent death; Classic Hardcore is its own version with its own realms and its own listings.
A recruitment post written before launch is mostly promises, and the ones worth making are the ones you can still keep in December. Four are worth settling first, because every one of them is expensive to change once people have made characters around your answer:
On an established version, a player can check a guild's logs and a guild can check a recruit's. For Forever's first weeks, neither exists. Nobody has a parse, an attendance history, or a character worth inspecting.
That cuts both ways, and it is worth being honest with yourself about which side you are on. If you are recruiting, you are choosing people on what they say about themselves. If you are applying, you are choosing a guild on what it says about itself. The things that are actually checkable before launch are small: does the guild answer, does it say what it is rather than what everyone wants to hear, and do its stated raid times survive contact with a follow-up question.
Raidify's part in this is deliberately modest. An application carries the times you can raid, your timezone and anything you want to say, and — if you agree to share it — your Discord handle. The conversation then happens in Discord, where guild recruitment conversations already happen. There is no in-app messaging and none planned.
Stated plainly, because a fresh launch is exactly when a tool over-promising costs somebody a raid night.
Working now: creating a guild on Forever and choosing its ruleset, listing it in the guild finder, searching for Forever guilds by ruleset and region, applying to one, and answering applications. Raid sign-ups, Discord announcements, group setup, assignments and the loot council tools all work on a Forever guild the same way they work on any other, because none of them goes through Blizzard.
Coming as Forever opens up: roster sync from the armory, Warcraft Logs integration, and raid and loot data for Forever's own instances. These are waiting on other people rather than on us — Blizzard has published no API for Forever, Warcraft Logs adds a site once people are raiding a version, and the first tier does not open until 9 December. Until each arrives, Raidify says so where you would expect to use it rather than failing quietly: a Forever guild's settings show why roster sync is unavailable instead of offering a button that cannot work.
We expect most of that to land as each dependency becomes real. Beta has been running since 17 September with a level cap of 30, which is enough to learn what the client reports; characters and guilds start existing properly at launch on 4 November. An early access date is widely repeated but is not in either of Blizzard’s panel recaps, so this guide does not plan around one.
The practical sequence is short. Create your guild and pick your ruleset. Write the listing — the structured half is four questions, and the written half is where you say the thing that makes yours different from the other twenty. Publish it, and confirm it every few weeks so it stays in the finder; a listing nobody has confirmed in 30 days drops out, which is what stops the board filling with guilds that stopped recruiting in November.
Then use the gap. There are five weeks between launch and any raid existing, and the difference between a guild that raids on 9 December and one still recruiting is usually what it did with them. The guild setup guide covers that stretch, and raid planning covers what three raid sizes in one version does to a roster.